
Bring her a piece of wool fabric that can be made at the loom. She will ramble about 'old woolly', which may be a blanket she had during her life. Once it becomes evening, you can walk her back home.Īlice's dementia is becoming evident, and she becomes confused. You will also need to check on Alice every morning and walk her to the front of the ship for fresh air. Other Spirits will request you to move her house to the bottom of the ship, allowing her to get home easier. Taking The Low RoadĪfter returning from Nordweiler, Alice will seem a bit different.

Additionally, you have to walk her all the way to the desired location before you can let go. When walking with Alice, you will be incredibly slow (after all, she is an old lady).

You will need to grab her hand and walk her back to the ship. She will walk around before becoming extremely tired. RELATED: Spiritfarer: Tips For Arranging Your Boat's Layout Sail to Nordweiler and walk around with Alice. Down The Rabbit HoleĪlice wants to go on an adventure, inspired by a Swedish romance novel that she read. You can play music to speed up its growth. In total, there are six tree types, meaning that you will need three orchards for each tree.įor now, just grow one tree. Continued abuse of our services will cause your IP address to be blocked indefinitely.Each orchard can hold two trees, which cannot be cut down. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue.

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